Difference between revisions of "DCH Software"

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| num_employees_year = 2014
 
| num_employees_year = 2014
 
| parent =
 
| parent =
| subsid = {{Unbulleted list|[[Bláar Myndir]]|[[TBC2]]|[[TBC1]]}}
+
| subsid = {{Unbulleted list|[[Bláar Myndir]]|[[Leapfrog Games]]|[[Obsidian Entertainment]]}}
 
| website = www.dchruanjian.ms
 
| website = www.dchruanjian.ms
 
}}
 
}}
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'''DCH Software, Ltd.''' ([[Monsilvan language|Monsilvan]]: 董陳侯軟件; [[pinyin]]: ''Dǒng Chén Hóu Ruǎnjiàn''), also known as '''Dong-Chen-Hou Software''', is a [[Monsilva|Monsilvan]] video game publisher and holder company. The company was founded in May 1994 as ''Dong-Chen-Hou Software, Ltd.'' by three graduates of the [[University of Shangrao]]: Dong Huiling, Chen Ping and Hou Jianguo. The company was created as a video game developer, with their first games being ''[[Shadow Stalker]]'' and ''[[Haunted Enigma]]''. In 2000, as the company was beginning to reach an international audience, abbreviated their name in Iberic languages from ''Dong-Chen-Hou'' to just ''DCH''. The company saw its largest growth in fame during the 2000s and early 2010s with releases such as ''Legend of the Arcane III'' and ''Stellar Conquest IV: Galactic Conflict'' which have since become long-standing franchises.  
 
'''DCH Software, Ltd.''' ([[Monsilvan language|Monsilvan]]: 董陳侯軟件; [[pinyin]]: ''Dǒng Chén Hóu Ruǎnjiàn''), also known as '''Dong-Chen-Hou Software''', is a [[Monsilva|Monsilvan]] video game publisher and holder company. The company was founded in May 1994 as ''Dong-Chen-Hou Software, Ltd.'' by three graduates of the [[University of Shangrao]]: Dong Huiling, Chen Ping and Hou Jianguo. The company was created as a video game developer, with their first games being ''[[Shadow Stalker]]'' and ''[[Haunted Enigma]]''. In 2000, as the company was beginning to reach an international audience, abbreviated their name in Iberic languages from ''Dong-Chen-Hou'' to just ''DCH''. The company saw its largest growth in fame during the 2000s and early 2010s with releases such as ''Legend of the Arcane III'' and ''Stellar Conquest IV: Galactic Conflict'' which have since become long-standing franchises.  
  
DCH made its first company acquisition in 2006 with [[TBC1]]. As TBC1 was a very small video game developer, it was quickly transformed into DCH's main video-game subsidiary, with all video games partly or fully developed by the studio until the company made its next acquisition. In 2013, DCH acquired Monsilvan video game developer [[TBC2]], which have since released games such as ''Harvest Odyssey 2014'' and ''Hu Tao's Muddy Trailers'', being the first video games by DCH not developed by TBC1 since 2007. Later, in 2019, DCH acquired Reykani animation studio, [[Bláar Myndir]], in a bailout acquisition to save it from bankruptcy and to expand its own presence in the animation industry. Since 2015, DCH has become purely a publisher for video games, with all video game development being done by TBC1 and TBC2 and animation being done by Bláar Myndir.
+
DCH made its first company acquisition in 2006 with [[Obsidian Entertainment]]. Obsidian Entertainment was a very small video game developer also based in Shangrao. It was quickly transformed into DCH's main video-game subsidiary, with all video games partly or fully developed by the studio until the company made its next acquisition. In 2013, DCH acquired Monsilvan video game developer [[Leapfrog Games]], which have since released games such as ''Harvest Odyssey 2014'' and ''Hu Tao's Muddy Trailers'', being the first video games by DCH not developed by Obsidian Entertainment since 2007. Later, in 2019, DCH acquired Reykani animation studio, [[Bláar Myndir]], in a bailout acquisition to save it from bankruptcy and to expand its own presence in the animation industry. Since 2015, DCH has become purely a publisher for video games, with all video game development being done by Obsidian Entertainment and Leapfrog Games and animation being done by Bláar Myndir since 2019.
  
Popular game franchises released by DCH and its subsidiaries include: ''[[Elite (series)|Elite]]'', ''[[Harvest Odyssey]]'', ''[[Legend of the Arcane]]'', ''[[Hu Tao's Simulators]]'', ''[[Stellar Conquest]]'' and ''[[Photonix]]''. ''Stellar Conquest IV: Galactic Conflict'', released in 2013 by TBC1 is by far the most popular game in any of these franchises with tens of millions of copies sold internationally.  
+
Popular game franchises released by DCH and its subsidiaries include: ''[[Elite (series)|Elite]]'', ''[[Harvest Odyssey]]'', ''[[Legend of the Arcane]]'', ''[[Hu Tao's Simulators]]'', ''[[Stellar Conquest]]'' and ''[[Photonix]]''. ''Stellar Conquest IV: Galactic Conflict'', released in 2013 by Obsidian Entertainment is by far the most popular game in any of these franchises with tens of millions of copies sold internationally.  
  
 
== History ==
 
== History ==
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With the release of the first ''Stellar Conquest'' game in 1998 and the second in 2004, DCH Software began to receive international recognition as the game began being sold overseas. This also lead to a huge income for the company, but also provided the need for the company to upgrade from a 20-person to at least 150-person business. In 2000, due to the company's new international audience, they decided to create a name for their company in Iberic script. In the end, they decided to simply abbreviate the first part of their name, from ''Dong-Chen-Hou Software'' to just ''DCH Software''. In 2001, they brought the ''DCH'' branding to Monsilva, however the company still often pronounces their own name as ''Dǒng Chén Hóu'' in Monsilvan.
 
With the release of the first ''Stellar Conquest'' game in 1998 and the second in 2004, DCH Software began to receive international recognition as the game began being sold overseas. This also lead to a huge income for the company, but also provided the need for the company to upgrade from a 20-person to at least 150-person business. In 2000, due to the company's new international audience, they decided to create a name for their company in Iberic script. In the end, they decided to simply abbreviate the first part of their name, from ''Dong-Chen-Hou Software'' to just ''DCH Software''. In 2001, they brought the ''DCH'' branding to Monsilva, however the company still often pronounces their own name as ''Dǒng Chén Hóu'' in Monsilvan.
  
In 2006, DCH acquired [[TBC1]], a small Monsilvan video game developer. DCH's CEO and co-founder Dong Huiling had made friends with the owner of the small business and offered to acquire it so that it could release its games, which Dong had taken an interest to, with extra funding. TBC1 was fully acquired by DCH, and voluntarily turned into a captive subsidiary which would produce all of DCH's video games until the company acquired [[TBC2]] in 2013. Games released by TBC1 in the early years after its acquisition include ''Stellar Conquest III: Rise of the Empires'' and ''[[Elite: Battlefront]]''. The former being the third installment of the ''[[Stellar Conquest]]'' franchise, while the latter has continued into its own successful franchise.
+
In 2006, DCH acquired [[Obsidian Entertainment]], a small Monsilvan video game developer also based in [[Shangrao]]. DCH's CEO and co-founder Dong Huiling had made friends with the owner of the small business and offered to acquire it so that it could release its games, which Dong had taken an interest to, with extra funding. Obsidian Entertainment was fully acquired by DCH, and voluntarily turned into a captive subsidiary which would produce all of DCH's video games until the company acquired [[Leapfrog Games]] in 2013. Games released by Obsidian Entertainment in the early years after its acquisition include ''Stellar Conquest III: Rise of the Empires'' and ''[[Elite: Battlefront]]''. The former being the third installment of the ''[[Stellar Conquest]]'' franchise, while the latter has continued into its own successful franchise.
  
=== ''Photonix'' franchise and acquisition of TBC2 (2010-2018) ===
+
=== ''Photonix'' franchise and acquisition of Leapfrog Games (2010-2018) ===
 
By the end of 2009, DCH's was beginning to face criticism for only releasing sequels and not trying to enter a different genre. This lead to Dong Huiling looking into different video-game markets to see if there was a gold mine ready to be struck. Dong saw that there was a gap in the first-person-shooter market. This lead to the company developing and releasing ''[[Photonix]]'', an animated child-friendly first-person-shooter game, in 2016 which remains DCH Software's second most successful game after ''Stellar Conquest III'', which was released just three years earlier.
 
By the end of 2009, DCH's was beginning to face criticism for only releasing sequels and not trying to enter a different genre. This lead to Dong Huiling looking into different video-game markets to see if there was a gold mine ready to be struck. Dong saw that there was a gap in the first-person-shooter market. This lead to the company developing and releasing ''[[Photonix]]'', an animated child-friendly first-person-shooter game, in 2016 which remains DCH Software's second most successful game after ''Stellar Conquest III'', which was released just three years earlier.
  
In 2013, DCH acquired [[TBC2]], a medium-sized Monsilvan video game developer which had seen some success within the Monsilvan market. Unlike [[TBC1]], which makes more teen and adult photo-realistic strategy, role-play and adventure games, TBC2 makes simulators and more child-friendly games. DCH Software had previous experience with simulator games, having produced ''[[Chienrú Truck Driving Simulator]]'' in 2007, which received mostly positive reviews but for comedically buggy gameplay as opposed to high-quality working gameplay. With the acquisition of TBC2, DCH had gained access to a very different audience and saw this as an opportunity to begin new franchises and retry entering the simulation game industry. The CEO of TBC2 during the acquisition, Hu Tao, had already almost finished development of a railway simulator game when the company was acquired. The game was released as ''Hu Tao's Railway Simulator'' in November 2013, and was TBC2's first game as a subsidiary of DCH Software.
+
In 2013, DCH acquired [[Leapfrog Games]], a medium-sized Monsilvan video game developer which had seen some success within the Monsilvan market. Unlike [[Obsidian Entertainment]], which makes more teen and adult photo-realistic strategy, role-play and adventure games, Leapfrog Games makes simulators and more child-friendly games. DCH Software had previous experience with simulator games, having produced ''[[Chienrú Truck Driving Simulator]]'' in 2007, which received mostly positive reviews but for comedically buggy gameplay as opposed to high-quality working gameplay. With the acquisition of Leapfrog Games, DCH had gained access to a very different audience and saw this as an opportunity to begin new franchises and retry entering the simulation game industry. The CEO of Leapfrog Games during the acquisition, Hu Tao, had already almost finished development of a railway simulator game when the company was acquired. The game was released as ''Hu Tao's Railway Simulator'' in November 2013, and was Leapfrog Games' first game as a subsidiary of DCH Software.
  
 
=== Acquisition of Bláar Myndir and expansion into the animation industry (2019-present) ===
 
=== Acquisition of Bláar Myndir and expansion into the animation industry (2019-present) ===
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In 2019 in [[Reykanes]], an animation studio known as Bláar Myndir was facing bankruptcy. Despite its early successes, the studio had struggled to keep up with changing market trends and mounting competition, and eventually filed for bankruptcy. DCH Software saw an opportunity to acquire Bláar Myndir and leverage its existing franchises and saw it as an opportunity to expand their influence in the animation industry. After a series of negotiations, DCH successfully acquired the bankrupt Bláar Myndir. Since then, it has become DCH's main producer of animation and computer-generated imagery.  
 
In 2019 in [[Reykanes]], an animation studio known as Bláar Myndir was facing bankruptcy. Despite its early successes, the studio had struggled to keep up with changing market trends and mounting competition, and eventually filed for bankruptcy. DCH Software saw an opportunity to acquire Bláar Myndir and leverage its existing franchises and saw it as an opportunity to expand their influence in the animation industry. After a series of negotiations, DCH successfully acquired the bankrupt Bláar Myndir. Since then, it has become DCH's main producer of animation and computer-generated imagery.  
  
The company is responsible for the graphics of ''Hu Tao's Muddy Trailers'' and ''Photonix 2'' which were released in 2021 and 2023 respectively and have been praised by many critics for their high quality graphics. In January 2022, [[TBC1]]'s animation division, which had been responsible for most of the animation in DCH's video-games franchises until 2019, closed down, with employees being relocated to Bláar Myndir's Monsilvan office in [[Pudong]], just outside of [[Shangrao]].
+
The company is responsible for the graphics of ''Hu Tao's Muddy Trailers'' and ''Photonix 2'' which were released in 2021 and 2023 respectively and have been praised by many critics for their high quality graphics. In January 2022, [[Obsidian Entertainment]]'s animation division, which had been responsible for most of the animation in DCH's video-games franchises until 2019, closed down, with employees being relocated to Bláar Myndir's Monsilvan office in [[Pudong]], just outside of [[Shangrao]].
  
 
Photonix 2, released in 2023 as the second installment of the ''[[Photonix]]'' franchise, sold over 100,000 copies in one week, the fastest of any game released by DCH and its subsidiaries. As of April 2023, two months after its release, it is on track to succeed ''Stellar Conquest III'', the current most-bought game released by DCH and subsidiaries by the beginning of 2024.
 
Photonix 2, released in 2023 as the second installment of the ''[[Photonix]]'' franchise, sold over 100,000 copies in one week, the fastest of any game released by DCH and its subsidiaries. As of April 2023, two months after its release, it is on track to succeed ''Stellar Conquest III'', the current most-bought game released by DCH and subsidiaries by the beginning of 2024.
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| rowspan=3 | ''[[Elite (series)|Elite]] franchise''
 
| rowspan=3 | ''[[Elite (series)|Elite]] franchise''
 
| 2009
 
| 2009
| style="text-align:center;" rowspan=3 | [[TBC1]]
+
| style="text-align:center;" rowspan=3 | [[Obsidian Entertainment]]
 
|-
 
|-
  
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| rowspan=3 | ''[[Harvest Odyssey]] franchise''
 
| rowspan=3 | ''[[Harvest Odyssey]] franchise''
 
| 2014
 
| 2014
| style="text-align:center;" rowspan=3 | [[TBC2]]
+
| style="text-align:center;" rowspan=3 | [[Leapfrog Games]]
 
|-
 
|-
  
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| rowspan=4 | ''[[Hu Tao's Simulators]] franchise''
 
| rowspan=4 | ''[[Hu Tao's Simulators]] franchise''
 
| 2013
 
| 2013
| style="text-align:center;" rowspan=4 | [[TBC2]]
+
| style="text-align:center;" rowspan=4 | [[Leapfrog Games]]
 
|-
 
|-
  
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| ''Legend of the Arcane III''
 
| ''Legend of the Arcane III''
 
| 2010
 
| 2010
| style="text-align:center;" rowspan=2 | [[TBC1]]
+
| style="text-align:center;" rowspan=2 | [[Obsidian Entertainment]]
 
|-
 
|-
  
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| rowspan=2 | ''[[Photonix]] franchise''
 
| rowspan=2 | ''[[Photonix]] franchise''
 
| 2016
 
| 2016
| style="text-align:center;" rowspan=2 | [[TBC1]]<br/>[[TBC2]]
+
| style="text-align:center;" rowspan=2 | [[Obsidian Entertainment]]<br/>[[Leapfrog Games]]
 
|-
 
|-
  
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| ''Stellar Conquest III: Rise of the Empires''
 
| ''Stellar Conquest III: Rise of the Empires''
 
| 2008
 
| 2008
| style="text-align:center;" rowspan=4 | [[TBC1]]
+
| style="text-align:center;" rowspan=4 | [[Obsidian Entertainment]]
 
|-
 
|-
  
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== Subsidiaries ==
 
== Subsidiaries ==
=== TBC1 ===
+
=== Obsidian Entertainment ===
 
TBC
 
TBC
  
=== TBC2 ===
+
=== Leapfrog Games ===
 
TBC
 
TBC
  
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* [[List of companies of Monsilva]]
 
* [[List of companies of Monsilva]]
 
* [[Bláar Myndir]]
 
* [[Bláar Myndir]]
* [[TBC1]]
+
* [[Obsidian Entertainment]]
* [[TBC2]]
+
* [[Leapfrog Games]]
  
 
[[Category:Monsilva]]
 
[[Category:Monsilva]]

Revision as of 17:57, 14 April 2023

DCH Software, Ltd.
Native name
董陳侯軟件
Iberic name
Dǒng Chén Hóu Ruǎnjiàn
Public
IndustryVideo games and animation
FoundedMay 1994; 30 years ago (1994-05)
Founders
  • Dong Huiling
  • Chen Ping
  • Hou Jianguo
Headquarters,
Key people
  • Long Donghai (President)
  • Dong Huiling (CEO)
Products
  • Video games, Game cinematics, VFX, Commercials, Movies
Brands
RevenueIncrease ¥50.375 billion (₵8.354 billion) (2022)
Increase ¥17.614 billion (₵2.921 billion) (2022)
Increase ¥14.195 billion (₵2.354 billion) (2022)
Total assetsIncrease ¥79.114 billion (₵13.12 billion) (2022)
Total equityIncrease ¥61.506 billion (₵10.20 billion) (2022)
Number of employees
Increase 3,500 (2014)
Subsidiaries
Websitewww.dchruanjian.ms

DCH Software, Ltd. (Monsilvan: 董陳侯軟件; pinyin: Dǒng Chén Hóu Ruǎnjiàn), also known as Dong-Chen-Hou Software, is a Monsilvan video game publisher and holder company. The company was founded in May 1994 as Dong-Chen-Hou Software, Ltd. by three graduates of the University of Shangrao: Dong Huiling, Chen Ping and Hou Jianguo. The company was created as a video game developer, with their first games being Shadow Stalker and Haunted Enigma. In 2000, as the company was beginning to reach an international audience, abbreviated their name in Iberic languages from Dong-Chen-Hou to just DCH. The company saw its largest growth in fame during the 2000s and early 2010s with releases such as Legend of the Arcane III and Stellar Conquest IV: Galactic Conflict which have since become long-standing franchises.

DCH made its first company acquisition in 2006 with Obsidian Entertainment. Obsidian Entertainment was a very small video game developer also based in Shangrao. It was quickly transformed into DCH's main video-game subsidiary, with all video games partly or fully developed by the studio until the company made its next acquisition. In 2013, DCH acquired Monsilvan video game developer Leapfrog Games, which have since released games such as Harvest Odyssey 2014 and Hu Tao's Muddy Trailers, being the first video games by DCH not developed by Obsidian Entertainment since 2007. Later, in 2019, DCH acquired Reykani animation studio, Bláar Myndir, in a bailout acquisition to save it from bankruptcy and to expand its own presence in the animation industry. Since 2015, DCH has become purely a publisher for video games, with all video game development being done by Obsidian Entertainment and Leapfrog Games and animation being done by Bláar Myndir since 2019.

Popular game franchises released by DCH and its subsidiaries include: Elite, Harvest Odyssey, Legend of the Arcane, Hu Tao's Simulators, Stellar Conquest and Photonix. Stellar Conquest IV: Galactic Conflict, released in 2013 by Obsidian Entertainment is by far the most popular game in any of these franchises with tens of millions of copies sold internationally.

History

Founding (1994-1997)

DCH Software was founded by Dong Huiling, Chen Ping and Hou Jianguo as Dong-Chen-Hou Software, Ltd. in May 1994, soon after all three had earned their bachelor's degrees from the University of Shangrao. The name is a hyphenation of the co-founder's family names Dong, Chen and Hou. To fund the company's start-up, all three of them contributed around ¥60,000 (~₵10,000). The company originated in a small rented out office in Shangrao near the university. In this office, the company begun creating its first games, Shadow Stalker and later Haunted Enigma. The first of the two was not very successful, but saw an entrance for the company into the video-games industry. The latter of the two, however, was quickly a success in Monsilva, likely due to its accessibility thanks to being released on a console rather than the PC.

In 1997, a Monsilvan distributor company attempted to acquire DCH for ₵5 million, however the company filed for bankruptcy towards the end of the transaction and DCH remained independent. Not long after this incident, the company released its largest hit yet with Stellar Conquest: Starship Armada, a real-time strategy game.

Stellar Conquest and international recognition (1997-2009)

With the release of the first Stellar Conquest game in 1998 and the second in 2004, DCH Software began to receive international recognition as the game began being sold overseas. This also lead to a huge income for the company, but also provided the need for the company to upgrade from a 20-person to at least 150-person business. In 2000, due to the company's new international audience, they decided to create a name for their company in Iberic script. In the end, they decided to simply abbreviate the first part of their name, from Dong-Chen-Hou Software to just DCH Software. In 2001, they brought the DCH branding to Monsilva, however the company still often pronounces their own name as Dǒng Chén Hóu in Monsilvan.

In 2006, DCH acquired Obsidian Entertainment, a small Monsilvan video game developer also based in Shangrao. DCH's CEO and co-founder Dong Huiling had made friends with the owner of the small business and offered to acquire it so that it could release its games, which Dong had taken an interest to, with extra funding. Obsidian Entertainment was fully acquired by DCH, and voluntarily turned into a captive subsidiary which would produce all of DCH's video games until the company acquired Leapfrog Games in 2013. Games released by Obsidian Entertainment in the early years after its acquisition include Stellar Conquest III: Rise of the Empires and Elite: Battlefront. The former being the third installment of the Stellar Conquest franchise, while the latter has continued into its own successful franchise.

Photonix franchise and acquisition of Leapfrog Games (2010-2018)

By the end of 2009, DCH's was beginning to face criticism for only releasing sequels and not trying to enter a different genre. This lead to Dong Huiling looking into different video-game markets to see if there was a gold mine ready to be struck. Dong saw that there was a gap in the first-person-shooter market. This lead to the company developing and releasing Photonix, an animated child-friendly first-person-shooter game, in 2016 which remains DCH Software's second most successful game after Stellar Conquest III, which was released just three years earlier.

In 2013, DCH acquired Leapfrog Games, a medium-sized Monsilvan video game developer which had seen some success within the Monsilvan market. Unlike Obsidian Entertainment, which makes more teen and adult photo-realistic strategy, role-play and adventure games, Leapfrog Games makes simulators and more child-friendly games. DCH Software had previous experience with simulator games, having produced Chienrú Truck Driving Simulator in 2007, which received mostly positive reviews but for comedically buggy gameplay as opposed to high-quality working gameplay. With the acquisition of Leapfrog Games, DCH had gained access to a very different audience and saw this as an opportunity to begin new franchises and retry entering the simulation game industry. The CEO of Leapfrog Games during the acquisition, Hu Tao, had already almost finished development of a railway simulator game when the company was acquired. The game was released as Hu Tao's Railway Simulator in November 2013, and was Leapfrog Games' first game as a subsidiary of DCH Software.

Acquisition of Bláar Myndir and expansion into the animation industry (2019-present)

Bláar Myndir's Pudong Office

In 2019 in Reykanes, an animation studio known as Bláar Myndir was facing bankruptcy. Despite its early successes, the studio had struggled to keep up with changing market trends and mounting competition, and eventually filed for bankruptcy. DCH Software saw an opportunity to acquire Bláar Myndir and leverage its existing franchises and saw it as an opportunity to expand their influence in the animation industry. After a series of negotiations, DCH successfully acquired the bankrupt Bláar Myndir. Since then, it has become DCH's main producer of animation and computer-generated imagery.

The company is responsible for the graphics of Hu Tao's Muddy Trailers and Photonix 2 which were released in 2021 and 2023 respectively and have been praised by many critics for their high quality graphics. In January 2022, Obsidian Entertainment's animation division, which had been responsible for most of the animation in DCH's video-games franchises until 2019, closed down, with employees being relocated to Bláar Myndir's Monsilvan office in Pudong, just outside of Shangrao.

Photonix 2, released in 2023 as the second installment of the Photonix franchise, sold over 100,000 copies in one week, the fastest of any game released by DCH and its subsidiaries. As of April 2023, two months after its release, it is on track to succeed Stellar Conquest III, the current most-bought game released by DCH and subsidiaries by the beginning of 2024.

Games

Title Franchise Initial release Developer
Chienrú Truck Driving Simulator 2007 DCH Software
Elite: Battlefield Elite franchise 2009 Obsidian Entertainment
Elite: Commando 2014
Elite: Invasion 2019
Harvest Odyssey 2014 Harvest Odyssey franchise 2014 Leapfrog Games
Harvest Odyssey 2018 2018
Harvest Odyssey 2022 2022
Haunted Enigma 1995 DCH Software
Hu Tao's Railway Simulator Hu Tao's Simulators franchise 2013 Leapfrog Games
Hu Tao's Global Truck Simulator 2015
Hu Tao's Transit Simulator 2018
Hu Tao's Muddy Trailers 2021
Legend of the Arcane Legend of the Arcane franchise 1999 DCH Software
Legend of the Arcane II 2005
Legend of the Arcane III 2010 Obsidian Entertainment
Legend of the Arcane IV 2015
Photonix Photonix franchise 2016 Obsidian Entertainment
Leapfrog Games
Photonix 2 2023
Shadow Stalker 1994 DCH Software
Stellar Conquest: Starship Armada Stellar Conquest franchise 1998
Stellar Conquest II: New Frontiers 2004
Stellar Conquest III: Rise of the Empires 2008 Obsidian Entertainment
Stellar Conquest IV: Galactic Conflict 2013
Stellar Conquest V: Celestial Dominion 2018
Stellar Conquest VI: Intergalactic Diplomacy 2024

Subsidiaries

Obsidian Entertainment

TBC

Leapfrog Games

TBC

Bláar Myndir

TBC

See also